So much for that

I really wanted to use my website as my primary place for sharing in 2021, but that’s not at all how things are turning out so far. Trying to reduce my social media burden, I replaced Instagram with Twitter, got into that, and pretty much forgot about my blog. Plus I’ve been having fun with […]

VR Kitbashing

Adobe Medium has a “stamps” feature and a library of pre-made stamps that you can use to kitbash ideas quickly into form. You can combine and edit stamps, and then make new stamps from this effort. You can also import stamps from .obj files, so I can craft some components with HardOps  & Boxcutter in […]

Concept Helicopter Sci-fi helicopter concept modelled in Adobe Medium, rendered with the ToonKit add-on in Blender.

Bug Mecha

Adobe Medium VR sculpt. Mixture of kitbashing stamps and hard surface modelling, as well as getting to know the texture painting tools and strategies for posing a model.

Robo Kick Modelled the robot in Gravity Sketch on the Quest 2, then added a couple of Mixamo motion captures and rendered in Blender. 

Moebius in 3D

I’ve been a huge Moebius (Jean Giraud) fan since I first saw his work as a child – I didn’t know until I was much older that a lot of my favorite art were all Moebius works, I just knew what I liked. In my journey learning to bend Blender to my will, I’ve been […]