Concept Helicopter Sci-fi helicopter concept modelled in Adobe Medium, rendered with the ToonKit add-on in Blender.

Bug Mecha

Adobe Medium VR sculpt. Mixture of kitbashing stamps and hard surface modelling, as well as getting to know the texture painting tools and strategies for posing a model.

Robo Kick Modelled the robot in Gravity Sketch on the Quest 2, then added a couple of Mixamo motion captures and rendered in Blender. 

Head Sculpt

VR Sculpted head in Adobe Medium. Clay shader I bought, lighting, and rendering in Blender. Learned a lot about node-based shaders and procedural displacement with this one.