For me this is looking like it will be a year of VR
About four years ago I got a chance to try out the then new generation of VR hardware; the HTC VIVE. I was totally captivated by the potential of VR and I remember downloading Blender later that day because I was so excited to start creating for the VR epoch. I felt it was still very early, so I decided to focus on getting a decent foundation 3D creation skill stack before investing in hardware. Starting with Blender, then dabbling in Unity a bit, but mostly hobby-level effort of getting familiar with SubD modelling, sculpting, materials, lighting, simulations, animation, compositing, and a zillion other things. “3D” sits at the intersection of art & craft that has always held a huge attraction for me. Late last year I got myself a Quest 2 and more recently a new PC with enough power to keep up with everything I throw at it.
Creating in VR is an astonishing delight so far; a bicycle for creative expression. Software like Tilt Brush, Gravity Sketch, Medium, Quill – all amazing to create with. And I’ve found it easy to fold these VR tools into my desktop creative workflow.